▸ GENOME.SIM // ACTIVE

Supply chains fail
quietly.

A pressure-propagation strategy game built from real industrial dynamics. Keep the network alive. Every action counts.

// scenarios
// how it works
01
Pressure Propagates

Every tick, stressed nodes transmit pressure along edges. One fragile upstream supplier can cascade through your entire network before you realize it's started.

02
Archetypes Behave Differently

Fragile nodes collapse fast. Resilient nodes absorb and recover. Oscillatory nodes spike unpredictably. Saturated nodes burst. Each archetype requires a different response.

03
Actions Are Scarce

Reinforce, buffer, decouple, investigate — you get a handful each game. Spend them on symptoms and you'll lose to the root cause. Spend them right and the system holds.

// why this exists

Most people encounter supply chains only when they fail — a part doesn't arrive, a product vanishes from shelves, a factory goes dark for reasons nobody explains well. The complexity that underlies these events is real and poorly understood, even by many of the people managing them.

This game is a model of that complexity. Not a perfect one — no model is. But it captures something true: pressure propagates, archetypes behave differently under stress, and the right intervention at the wrong moment makes things worse. These patterns come from studying actual industrial failures. The scenarios are constructed. The dynamics are borrowed from real systems.

The goal isn't just entertainment. Every time someone plays, they're building intuition about where networks break and what actually holds them together. That intuition has real value — whether you're a COO deciding where to buffer inventory, an analyst trying to understand why a manufacturer missed guidance, or just someone trying to make sense of why the thing you ordered took three months to arrive.

Collectively, the more people play, the more we learn about how humans reason under pressure — which interventions feel right, which ones people reach for first, and where intuition consistently fails. That data is interesting. The game is the vehicle.

// node archetypes
Fragile

First to die. Always your first priority.

Oscillatory

Spikes unpredictably. Watch the trend.

Constrained

Passes pressure through. It's a pipe, not a problem.

Resilient

Self-recovers. Don't waste actions here.

Saturated

Will burst. The wave hits downstream.

Multiplier

Amplifies ×1.8. Stop the input.

Dampener

Natural valve. Keep it alive.

Latent

Hidden until it's too late. Investigate.

// top players
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// ideas & requests

What would make this more useful? New scenarios, mechanics, educational features — anything. Good ideas get built.

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Designed from studying real industrial failures — the patterns are borrowed, the scenarios are constructed.